
“It’s going to be Jára Plachý’s latest game,” says Dvorský of the developer he’s worked with for over a decade. Announced at Nintendo’s Indie World Showcase in mid-December last year, Happy Game is far less jolly than its title implies. Happy Game, on the other hand, will take the studio into slightly less family-friendly territory. But their games also defy a number of genre conventions, taking players on wordless journeys that let their worlds and the thoughts of their tiny characters speak for themselves. Amanita’s games are mostly point-and-click adventures and share an enchanting style, both in their art and sound.

The studio’s passion is such that its games aren’t released until they’re deemed as perfect as they can be. And it’s a sense of creative freedom that has underpinned the success of his studio for more than 17 years.įrom Samorost to Machinarium and from Botanicula to Chuchel, Amanita’s games are carefully engineered mixtures of the natural, the industrial, and the downright surreal. “A sense of freedom is vital to me,” he tells us, taking a break from working on Happy Game, his studio’s forthcoming title. He’s as fascinated by rusty old machines and abandoned industrial buildings as he is by classical architecture, and spends a great amount of time in the surrounding forests with his family. But while the Czech Republic’s capital might be picturesque, Jakub Dvorský, Prague resident and founder of Amanita Design, sees beauty elsewhere.

With its spires, turrets, and steeples, Prague is among the most romantic and beautiful cities in Europe.
